disrupt-network
- [0]
- If you’re at Layer 2 or higher, fall back 2 and install this in your opponent’s system. Otherwise, advance 1 and discard this program.
- malware
The first time the infected player would advance each turn, they advance 0 instead.
▸ When the infected player reloads with three or more cards in their discard pile: Discard this malware.
card set: init
card id: 10
rarity: ·
Rulings
disrupt-network
only stops the first time a player tries to advance in a turn, so if they’ve already advanced on the turn where it’s installed, it won’t affect any other time they try to advance that turn.